Hello, I would like to share the process of creating my second pack of props that I am sending to the UE Marketplace, just like the first one, it deals with following a very specific style of content that we find in local neighborhood commerce, This volume is a completely modular and customizable newsstand. This work also…
Hi! I have several meshes with subdivisions and morph target and when I try to create displacement maps everything goes without any problems, but when I press to create normal, cavity or ambient occlusion maps this window "THE TOPOLOGY OF THE MESH HAS CHANGED" appears. After pressing “yes” maps files sometimes are created,…
Hey folks. I am trying to create a substance which would take a simple tile grid and add dust spots and stains to it in a convincing manner. This is for a set of glass building facade textures, here are two quick references from the web just so you know exactly what I mean. My current way of doing it is by using flood fill…
Character design for the challenge Under Strange Suns :) She is an healer from an alien species known to humans as "Suncatchers." These extraordinary beings have a unique trait - their skin blossoms under the radiance of their planet's multiple suns. They possess a fascinating ability to blend with the lush green…
For context, I graduated in 2017 with a game design degree that didn't teach me how to do anything past basic Maya modeling. I built characters out of an interest and applied to so many places with the only common theme being rejection. I moved to LA and underwent a mentorship and scrubbed my portfolio and made 3 pieces…
Hey,Impressive job! I'm truly amazed by the attention to detail in your work. One minor suggestion would be to enhance the realism by incorporating more pronounced wind movement in the foliage, especially during the thunderstorm lighting scenario.
Original post is from 2019, guess this is turning up in web searches. Anyhow, people who have single replies on account, in old threads, are generally suspect as spammers. Looks OK for now.
This is a blacksmith scene I'm working on, I modeled out everything myself and I'm using some of the pieces in the scene for my portfolio, and eventually when this scene is done it will go into my portfolio too. I just wanted to get some fresh eyes on it and maybe get some feedback, when your the only one looking at…