This is a blacksmith scene I'm working on, I modeled out everything myself and I'm using some of the pieces in the scene for my portfolio, and eventually when this scene is done it will go into my portfolio too. I just wanted to get some fresh eyes on it and maybe get some feedback, when your the only one looking at something sometimes you don't see the mistakes or ways to improve, any feedback will be helpful.
Some of the things I was planning to fix are adding more stuff to the tool board, painting textures on, everything. The scene still feels a bit empty but I also know you don't want to over clutter it.
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I would gather more reference and plan things out more. I would also maybe scale down the scope of the project, and see if you can make a single prop look good.
I think currently the models clash a bit: Some are lowpoly/facetted (weapons), others smooth (anvil, wall), pedestal has smooth curvature + hard edges. Finding an artstyle to use as guide could help to keep everything visually consistent.
Agree with hwaminjung about setting the scope right (small). Once you figured out things with one asset (modeling, shading, textures), you can apply your learnings to other elements, instead of the attention being spread too much.
When going with non-facetted/flatshaded lowpoly, I would consider deliberately setting hard edges to control the shading, opposed to simply relying on the angle steepness (works for certain objects).
Keep it up!
I noticed you said you're modeling everything in the scene. That's good! That's what I did for my first project too--which took forever--but keep in mind that it's okay to use assets and textures you didn't create to pad out a scene as long as you're clear about who made what. This is important advice for two reasons.
1. It stops you from getting overwhelmed so that you can focus your energy on whatever skill you're trying to develop on a given project, (which should be a hyper specific + attainable goal) and
2. Because it helps you finish projects faster. This is good because, somewhat counterintuitively, people who focus on quantity when learning new skills tend to develop faster than perfectionists who focus only on quality.
In other words, don't get stuck in the weeds. Set goals you must reach, and cheating on anything else is fair game. If you just want to learn the fundamentals of 3D modeling on a bunch of fun props like I did though, go for it. Hope that helps!