For context, I graduated in 2017 with a game design degree that didn't teach me how to do anything past basic Maya modeling. I built characters out of an interest and applied to so many places with the only common theme being rejection. I moved to LA and underwent a mentorship and scrubbed my portfolio and made 3 pieces within that time.
I know my work isn't exactly AAA, but would this be enough to get into the industry along with basically no work experience? Or is there any big pieces standing out I should fix in order to stand out? My biggest goal is to just get my foot in the door and get experience asap.
Replies
Overall I think your materials could use some work, your characters look like their made of plastic (with the exception of the top model which I think looks much better.) Also for the League of Legends one, why not do their hand painted texturing style?
I think there are some fundamentals that can be improved on in your works (e.g anatomy, texture work), but I think your presentation/polish is good, as well as the complexity of the characters.