Hello Friends, I´m Splix and i´m 25 years old. I discoverd the fun of drawing 3 days ago (01.01.2018), so spend the last hours watching tutorials and painting stuff. This "stuff" is so good, that i want to share it with you :P Just kidding... As said before, i´m into it since 3 days so i´m far away from being a pro artist.…
Hi, I apologize for being the new kid who doesn't appreciate good old tools. But my workflow nowadays is largely: - Maya LT for modeling. - ZBrushCore for simple sculpting. - Marmoset Toolbag for baking. - Substance Painter for texturing. - Substance Designer for procedural material authoring. - Photoshop for texture…
Hi guys, I'm new to Polycount and I'm happy to share my progress with you! Feedback and critics are welcome and courage. I chose to paint Evelynn for this creative contest. I like how she manipulate for foes with seduction just to torment them. so badass!! Here's some references I gathered for her along with a few…
There was a bug with the new area lights feature when used in combination with the Dota shader and Blinn-Phong where the specular exponent (gloss) value for dynamic lights was locked to max glossiness. This will be fixed in the 2.07 update, but we decided to release the updated shader file if anyone wants to patch the…
Hey, folks. I'm currently working on the entrance scene from Spirited Away in order to learn foliage. For the tree canopy, I've been following Damian Lazarski's 3dMotive foliage tutorial (you rock, dude!). I'm not really happy with what I have now, but I can't really put my finger on to why. I really want to do justice to…
Spacedraw is a full-featured 3D-modeling software for mobile multitouch-devices (tablets and smartphones) (see www.scalisoft.com) Please use this thread to discuss the software, report bugs, suggest features and improvements, and to get help - Scalisoft will watch this thread and give support.
I am trying to understand PBR workflow.But i am not able to understand certain things. 1)The specular colour looks yellow even when the specular map is blue.There is no albedo map in this example. The problem occur on the area where there is coloured reflection in your specular map and at the exact same spot you have a…