https://software.intel.com/content/www/us/en/develop/articles/opengl-performance-tips-power-of-two-textures-have-better-performance.html From Intel; Since the release of OpenGL 2.0, developers have the option of using textures without specific dimensions. In the past, these texture sizes were required to be powers of two.…
Hey guys. First off, I want to thank Illusions for the help on how to figure out my texture rig. Second my issue this time around: Rendering layered textures I was able to build a somewhat functional layered texture rig that I can fully control, managed to make all the connections and now I can control the way my textures…
Reason it looks bad is because you can't just slap a rock texture on to a mesh and expect it too look good. Secondly the texture you have chosen does not flow well with the type of rock you are going for, it's more of a cliff material. Find a texture which is more flat and generic, will probably work much better. Secondly,…
I am making a building with windows. I constructed the walls of the building out of modular square tiles that I can clone to extend the building vertically or horizontally. Right now I basically have a planar projection on these square tiles with a 512x512 texture applied, I painted the windows right onto this texture…
Edit: The pack can be bought now on Unity Asset Store. You'll find it here: LINK TO THE PACK Original post:Here's another thing i've been working on recently, a ground/soil/grass texture pack that i intend to sell in places like unity store. Please keep in mind that these are WIPs. Since i have no experience at creating…
Hey! So I currently have an issue with mudbox right now. I have a model with a rectangular texture (or just 2 regular square textures, makes no difference at this point). Basically, I have a character who is essentially "naked" on one UV tile, and the other tile is dedicated to it's armor and equipment. I place my UV's…
Hello. So as a 3D artist it's important to know what the performance impact of my choices are going to be in-game. I don't work for a massive triple-A company who's been doing game art for 20 years which knows the secret to performance, and since google doesn't turn anything up of value I'm left with the question: What is…
Hi all, I am using bend modifier on flat pieces as its fast and easy for texturing and modular workflow. However I just came across this texture squashing / stretching issue on curved surfaces when pushed to extreme curves, such as sharp U turns shown in picture. Texture is flat tileable and also the surface is simple…
Hey guys. So I'm a little unsure of exactly how to explain my question so I apologize for any confusion in advance. I was wondering about the quality of a tiled texture applied to a surface in Substance Painter. For example say you have a flat surface and you want to make a wall out of it with a tiling texture. Normally I…
I am using 3dsmax's Render to texture to transfer Normal, Diffuse, Spec and lighting maps from my detail mesh to my render mesh. Problem is that there is no "bleeding" of textures past the UVs so when I view the model in engine. I see the seams all black and ugly when it gets mip-mapped. I was told that there is a plugin…