Hi all, I am using bend modifier on flat pieces as its fast and easy for texturing and modular workflow. However I just came across this texture squashing / stretching issue on curved surfaces when pushed to extreme curves, such as sharp U turns shown in picture.
Texture is flat tileable and also the surface is simple plane, adding more geometry does help in certain cases but fig B despite having more polys still didnt work out well.
Any ideas suggestions on how to improve or workaround this issue?
unique curved texture painting seems like a only option in this case but my goal is to avoid circular space on texture sheet in order to utilize modular textures without having dead pixels. (Stefan Morrell style
)
Thank you
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