Hey guys!! This is my first post and my first high poly enviroment assets for my new game enviroment in UE4. This is assigment from my University and I want to make this forest scene of a very talented concept artist Guillem H. Pongiluppi.
Currently i am working on a cross platform game and theme is to kill the zombies with your car. Its combination of Sci fi theme and parkour gameplay. Just finished with basic prototyping and now moving forward with assets development. Here is the WIP of car model.
Been trying my hand at a stylized, hand painted work flow for game assets, similar to Blizzard's hand painted style of texturing. One thing I have been trying to wrap my head around is using multiple normals from tiled textures for general texture, as well as including normals from sculpting in zbrush, for eg: hard planar…
Hi all, I've been following a udemy course on environment creation and one of the assets is a bookshelf seen below and for the low poly he just adds a 1 segment bevel to the un-subdivided model and that works for him. This doesn't work for me when baking and I end up with all sorts of weird artifacts and edges, (different…
Art-Studio is an outsourcing company focused on creation of graphical assets for computer and video games. At the present moment Art-Studio has taken part in more than 15 large-scale game projects. Our services http://www.art-std.com/home.htm Portfolio http://www.art-std.com/portfolio.htm Wide experience on manufacture of…
Hello Everyone. Me and my senior project group of 4 are getting to work on some assets. This is a quick placeholder pass on one of the enemies. I'm thinking I'm going to back and model the tail as one piece. I'm also not sure how to handle the membrane piece in between the mandibles. Anyway, this is where it starts and any…
hello guys. this is an asset i-ve been working on for the past months. it was done under guidance of my mentor, Georgian Avasilcutei. you can see more pictures on https://www.artstation.com/artwork/XnOB0n thank you for checking it out :) take care.
This is a low poly setup of my desk and the assets around it. It was for a class and we were tasked with creating the scene using 1,200 tris and Five 128x128 maps. I feel like it needs to be pushed a bit more so any comments and crits would be greatly appreciated!