Hello! I'm brand new on 3D modeling, with a modest 3-week experience, but I started a personal project of a simple low poly style tavern for my studies. I've just made some props and I'm fairly satisfied with the results, but one thing is bugging my mind: How much is a "good" poly count for a low poly style game? Ignoring…
Hey guys! Past few weeks i've been working on this dude and attachments for it. Not a job, just a practice. Wanna share it with you and hear what you guys thinking of it. Would like to hear any criticism and comments for my future projects. Made in Blender, Substance, Photoshop. So we have here FN-SCAR L body, long and…
Wondering if anyone can help me out here, i was playing hl2 the other day and everything froze up so i had to manually restart the system, but I was unable (untill about 5 minutes ago) get past the windows load screen because it would just restart itself as if there wasnt enough power. I checked my bios and everything was…
hi, I was wondering if anyone knows how to fix the problem I'm having when trying to import uvs into zbrush 3.1 from max9: I've exported my model (sub. lv. 1) from zbrush to max to do the uvs in max. When exporting from max into zbrush (saving the morph target and switching) at sub lv. 1 it looks fine. but when i move up…
I really would like to have a digital tutors account, but before paying the full price i wanted to ask wether or not it is legal to maybe get some more people to hop on the band wagon for a group licence. As in... total strangers... Thats the second point, if this is valid, would somebody like to join up with me? the more,…
news page for 3.1: http://www.crydev.net/newspage.php?news=89611 tutorials page: http://www.crydev.net/viewtopic.php?f=315&t=89679&p=974065#p974065 youtube page for tutorials: http://www.youtube.com/user/angjminer page for updates(currently 3.2 soon to be 3.3): http://www.crydev.net/viewtopic.php?f=315&t=89793 been working…
ya a lot of the brushes changed significantly with 3.5. it's kind of a hassle, but you just have to play around with the brush modifiers and stuff. they added a shit ton of functionality to most of them, but it takes way more processing power atm to deal with all of it, so you end up getting some inconsistent lines with…
I think the conclusion to this character's journey will be fully incorporating his brain into a computer, and eliminating his physical self. Until then, his body continues to waste away, as he focuses more and more on his brain. His skull has swelled to enormous size, and his body has shrunk. He is virtually immobile, and…
looks sweet. Since there is some electicity involved could those machines have some wires as well? Because right now the design suggests only liquid related function. If water is being transformed into electricity there could be also wires ind isolators:…
My skin and eyes result. Not sure if I will introduce some hair planes in the eyebrows. EDIT: Started to work on the hair planes. Tested a few different setups. Tried the thinner with less coverage method but without success sadly. Threw some planes with the Object Paint option in Max and experimented with different…