***Edit*** Happy new year to everyone. I hope everyone had a great holiday and Santa brought loads of new goodies to enjoy in 2013! I've finally got my portfolio finished off I was hoping people could take a few moments to lay down some honest truths about my work, site layout, navigation, that sort of thing. I'm actively…
Hey Polycounter, So i'm working away making some light maps and all is going well until.... I get some crazy splodges of light all over my mesh. -I have upped the resolution to 1024 to be sure -Checked the light map for overlapping UV's -Re-packed them a couple of times to try out different layouts -applied a material to…
I'm working on a cartoon-ish Ancient Roman general's office. At the moment I'm making a set of measuring scales, but I'm having trouble with doing the proper UV layout. I've attached pics of both the model and the UVs. I'm using Maya and the Automatic mapping for creating the UVs and then I just sew the edges together.…
Hi all, I pimped this game in the Steam Sale thread but it's the last day today and I thought I'd try and get one last push of sales. It's only £2 and well worth it. [ame]http://www.youtube.com/watch?v=GlICI85HqLs[/ame] We're working on modding tools to allow others to make their own levels. In the meantime, you can make…
Hi guys! I am currently looking for a good tool to efficiently UV my models so I can move onto texturing. I absolutely hate 3dsmax's UV tools and it just keeps breaking my setup no matter how much I fix it. I currently use 3dCoat's awesome UVing tools that help me just like Headus UV layout but I fear many studios don't…
Hey Polycounters. I'm starting a new environment. I have a few goals with this project: to better understand PBR pipeline and techniques, improve my sculpting ability, and add more material types to my portfolio. I painted this concept in the summer during one of the Hand Painters Guild workshops. The layout will change,…
Hi Polycount, I'm working on a bigger model at the moment (http://polycount.com/discussion/175397/raven-wh40k-imperial-fast-space-freighter) and want to use it to learn the use of weighted normals and tileable textures. To learn the process I took one of the engines of the ship and already did the wieghted normals. The…
Work in Progress: Entire scene is on a single 2048 texture sheet with 1 diffuse, spec, normal, and extra texture for different masks and stuff that I will be adding later. Things to do still: -Make a few more props to flesh out scene. -Create ground plane for better and more dynamic layout of scene. I want the street on…
My classes are starting to get more into environments than just props which is good because that's where I want to go. I'll kick off my first question on this forum with a noobish one. When making a room with certain rooms or geometry jutting in and out of it, is it better to start with one cube and extrude and chamfer…
Hey fellas, After 5 years of rotting in a corner of the internet, I decided to completely gut my old portfolio and start fresh. Brand new content, design, and layout to go with a completely updated set of skills. A colleague of mine mentioned that I may want to post a link to my site here for critique and circulation, so…