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Secluded Cove - Stylized Environment

polycounter lvl 12
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NateMasterFlash polycounter lvl 12
Hey Polycounters.  I'm starting a new environment.

I have a few goals with this project: to better understand PBR pipeline and techniques, improve my sculpting ability, and add more material types to my portfolio.

I painted this concept in the summer during one of the Hand Painters Guild workshops.  The layout will change,  I'm doing a paintover of the blockout to help plan more of the scene out.

Mood board

Blockout

Sky and water are stock UE4 content currently.  Lighting is kinda weird right now, I started from the first person BP and there is extra light that I'm having trouble controlling at the moment.

Thanks for looking!

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