I'm working on a cartoon-ish Ancient Roman general's office. At the moment I'm making a set of measuring scales, but I'm having trouble with doing the proper UV layout. I've attached pics of both the model and the UVs. I'm using Maya and the Automatic mapping for creating the UVs and then I just sew the edges together. I've also got UVs overlapping as well. I've cut some of it in half so I can just mirror it over.
Does it look like I'm taking the right approach?
http://a.imagehost.org/view/0760/UVs2http://h.imagehost.org/view/0311/scene
cheers.
Replies
MoP, what do you think would be the normal rez for a prop like this? 512?
cheers.
I certainly wouldn't go above 512x512. But you can do whatever you want. Personally I think a 128x128 might look a bit low-res, a 256x256 would probably be pretty crisp. You could author at 512 and half-res it in the end, see how it looks.