Made this shack in blender, brought it over to substance for baking and I noticed a lot of areas had bad baking results. I've seen the official baking tutorial and I know there is a naming convention but I thought that was for _high _low baking. Everything I have here is just one low poly object divided into two texture…
Hi guys, have a problem and want to ask a question i started all the model on zspere, i finished the model on zbrush make the retopology on zbrush for each piece separately is tis way the right way to make retopology for low-poly game? i import the model on max to make UVS and i collected all models on one UVS and export…
Hello fellow Polycounters, I've recently encountered a problem with Maya 2014 i can't seem to solve, maybe someone out here might be able to. When I try to add an image plane to a Camera it gives me this error: // Error: file: C:/Program Files/Autodesk/Maya2014/scripts/AETemplates/AEimagePlaneTemplate.mel line 118: Unable…
Hey all, been working on a project for a couple weeks now and am pleased with how its coming out. Cloak is a game based on my dreams, both lucid and not, and I am working on connecting them into a video game with an aesthetic art style, engaging and mysterious story, and a little bit of combat and puzzle solving. I'll be…
Hi, I'm sorry if this issue has already been mentioned here but I didn't find solution by searching. I'm using Blender to model and Unwrap my model. Before I used 3ds max and textools to create smoothing groups by UV islands but don't seem to get it work in Blender. Is there a similar way to solve this baking issue and…
We have released a new 8.27.0 version of the Alternativa3D engine. Due to multiple requests we added shadows of the directional light, but this is not the only enhancement. Along with shadows we added the ability to draw using the alpha-test technology, which solved the problem of sorting when rendering translucent objects…
Appreciate the answer. I have turned off min angle but it made no difference. I had considered running an edge upward, the question I guess is where would you run the edge? If I just run an edge upward (as much as possible) it does solve the corner but does leave me with another smoothing error to get around on the edge…
It's not that easy. Bc you would also have to consider cases that are solved only by.. self shadowing. You can do some tricks but overall you can't know anything about the big picture if you're just looking at a single pixel. Best intermediate solution might be to run the character self shadowing process on it's own setup…
Aha! I believe I have solved the issue. I didn't have normals and smoothing groups selected when I was exporting the lp from 3dsMax. Hooray! Thanks for your help guys. Now I just need to work out what's causing errors like this one in this next picture and i'm away again: :smile: EDITL: I have now fixed this too. Thanks…
Well, I did a reset X form which does the same. There's also when I attached the buggy object again that it did worse. I ended up adding a Normal modifier and using the "flip normals" option. After doing that, the problem was solved. The problem is, by doing so it's setting all polygons to the same smoothing group. I'm…