Hi guys,
have a problem and want to ask a question
i started all the model on zspere, i finished the model on zbrush make the retopology on zbrush for each piece separately
is tis way the right way to make retopology for low-poly game?
i import the model on max to make UVS and i collected all models on one UVS
and export all projects from max to make normal map on xnormal but it appear like wrong shape how can i solve this?
Replies
- I see you've exported and imported all the low poly models into xNormal, did you also do the same with all of the high poly ones?
- Try playing around with the scale of the meshes. It's at 1.000 by default, try changing to 10, or 0.1, or 0.001, and see if that makes a difference.
- Take a look in the 3D viewer in xNormal and see if the high poly meshes match up with the low poly ones. You might not want to have all the high poly loaded at the same time or it will take forever to load.
- Merge all the low poly meshes into just one mesh. I find that this often gives better results.
Your max front and rear ray distances are 0.5. Did you use the ray calc. to determine what these values are? (I belive 0.5 is default). If you get an outlandish number you've probably got some scaling discrepencies between the meshes.
Like East said, check if your models are aligned and if not, import your lowpoly into zbrush, resize and export again.