Hey, I'm a 3D Character Artist but want to develop my 2d illustration skills. I'll use this topic to post any illustrations or concept sketches I do. ------------------------- I wanted a break from my 3D projects and started her this Monday. I wanted to make a knight with a massive, gun-like lance. I tried using photos for…
so i decided to start one of them sketchbooks threads in hopes of getting some feedback on the experimental things i've been doing lately. no transform manipulators (unrenamed, even) or viewport cubes, just drawings and paintings. although, somebody promised me i'll start learning 3d now. who was that?? where is he???…
Hello, polycount people! This is my first topic here o:) I've just finished modeling the Samurai character. You can check out the full project on my Artstation: https://www.artstation.com/artwork/k4GQ8d The original concept is by Kati Sarin S. (https://www.artstation.com/artwork/3o1Grg) I've started it as an entry for the…
Reentry Games is a start-up gaming boutique in New York City. We are currently working on our first title, Little Legends: the Battle for Willow Lane, set to be released by the end of the year. We are looking to add a 3D Generalist to our in-house art team. Please Note: As Reentry Games is a start-up company, we are…
Hi everyone, I'm starting a new project. I want to deviate from my usual themes and start something different, something more 'fantastical', something that will allow a change in style. Before I get started however, I need your help to decide on a concept. I have found several I like and I want to make all of them almost…
Hey there polycount. First timer here. A super quick intro to this, essentially trying to go from freelance/contract 3D character work to a big-boy studio job :P I figured a start to finish project was a good way to get my portfolio started, or refreshed depending on how you look at it. QUICK NOTES: I am colorblind, if you…
I'm working on a VR game that uses pixel art characters and started using some new software. I've started with Pyxel Edit which is doing a great job for animation, its really helping, I tried Sprite Illuminator recently too but realised its going to be difficult to get the right painted normals on an animated character (I…
Hi all! I decided to post my start to finish process of an environment I've been working on for the past few weeks. This was my first time working in UDK, and I got a lot of help from SeanV, and a lot of the other polycount peeps, so I just wanted to thank all of you, and I hope you enjoy! I do plan on going back and…
Hello there! For a college project, I was tasked with creating four Industry standard, low poly, 3D models. Each model was to have a maximum tri count of 500 and use a single 512px texture map. The models could be of any item so long as there was: 1. Melee weapon 2. Ranged weapon 3. An item of clothing 4. An item from…
I'm trying to follow the techniques for corrective controls shown in this video from about 40 minutes to 50 minutes, but I'm having some issues. I'd love some help or solutions! https://youtu.be/w17feznCBPc?t=2414 1. When I rotate a rig control (elbow in this case) further than the degree I set when I clicked, "Pose -->…