Like mentioned above, your portfolio isnt there yet, you only have a couple of very basic models and one untextured sculpt. In your case I would take some time to do a couple tutorials to level up your skill, right now your portfolio is showing that you can only model basic shapes like barrels or a basic knife. There are a…
I apologize if I've posted this in the wrong section. Here's my question: I'm trying to add sharper details for decals placed on models without having to create bigger uvs for just that area. Here is an example of a tv model I'm working on: I want to be able to have a sharper logo image for the bottom silver part which has…
To
support our dynamic team in Wolfsburg, Germany we are currently seeking a dedicated
3D Operator to work on freelance
basis. Responsibilities: - production
of polygonal meshes from low-poly as well as high-poly modellings (softparts) with
corresponding UV-layouts - production
of softparts for real-time sceneries in…
Hello, The team at LunaSouls are looking for 2 talented 3D modelers knowledgable in a AAA art pipeline to create props and environmental assets for Lunacy: Saint Rhodes. One position is full time and the other is for an estimated period of 2 months. The game style is photorealistic in nature and any applicant should be…
Hey all this is my frist post and I wanted to share a model I worked on and get some feed back from you all. Anything you can think of would be appreciated. Thanks.
Hi, We're a small startup video game design studio in Toronto, ON, Cananda and we're looking for a freelance Blender modeller/animator. If you're interested, please PM or e-mail me at baktash@toomuchvoltage.com.
Hi guys, Here is my first creature model. I used reference photos of snapping turtles, spiders, snakes and giant earthworms. Your feedback is appreciated. Thanks, Brandon http://www.brandonsmithart.com/alienworm.html
Hi Polycounters, i present this model i'm working in mi free time, i want all comments & reviews necessary. what do you think of the topology i work to 3dsmax full.
Hi everyone! We are just developing a small Vive VR demo application that let's a user interactively explore a complex engine. The poly count of the engine's CAD model, even with low import settings in our CAD importer, goes into the millions. Unity running on our highend workstation + TitanX graphics card can handle that…