This is my Eminem model I'm currently working on. I suck at texturing so forgive me. Haven't added any specular nor bump maps, but I will (once I learn how!) Feedback is welcome
Hello! I'm a complete beginner when it comes to modelling, so looking for a bit of help. I'm trying to reproduce the black mask in the attached image but don't know the best way to do so. Any ideas ?
This here's my first "serious" Mudbox sculpt that I've done (I've tried a simple head before this) and while I'm fairly happy with the result, I've run into a few problems. I could use some help! First is the legs, and the leg pose, something just seems kinda off about them? I can't quite put my finger on it. Then there's…
hello there, I'm working on a Maxscript model exporter for my game. it's actually based on someone else's code but I've had to modify it to suit the game and I now got a pretty good understanding of it. however I'm having some problems with the uwv's. wherever there's a seam in the uwv's I get a weird result, and I can't…
Hello As of lately I've been planning to create environment in Unreal Engine 4 but after analyzing all of UE4 marketplace free examples i stumbled across problem. When i worked on the environment last time i have used texture atlas to make up for all of my texture work on assets, but now that i checked UE4 packs i noticed…
Hey everyone, I am working on a stylized soldier model using my friends concept art as reference. I will be making 3 texture maps (diffuse, normal, and specular) and he will need to be around 30k tris. Here is the concept work: And here is the wireframe I have: If anyone has any advice for me that would be great.
Hi, I have tried to recreate a low poly version of the ship Guristas from EVE Online. what want to know what i could do to improve it i kept the model under 400 polygons.
Here is my unfinished character model, I am a beginner, I really need feedback on my topology, edge flows and proportions of my character. Feel free to critique as much as you can. Thank you
Hi When I load my model in Quixel it gives me this result : Even when I apply a material it stays strangely glossy and reflective. I have all required maps baked out and plugged in...
Hey Polycount, so I have seen other artists create these really cool threads where you follow the life of a 3D project. I am currently taking an online course Mastering Organic Modeling with Gio Nakpil through Mold 3D. We just got underway with our characters for the course and I thought it would be cool to make one of…