When creating game assets, what is the best workflow between maya and mudbox? and example is that I want to make the lion shown here: i've been able to sculpt it out in mudbox and it looks nice, but how do i pull it back into maya and work it to be low poly?
Stuck in art management land for a long time, I needed/excited to start digging into actual production, this small prop is my uh... kickoff prop to get me going :smile: This was done max, zbrush, and substance painter. Please Comment or Crit, they are very welcome. Thanks!!!
This is my first thread here and i would like to use it for posting my progress in improving my hand painted textures. My plan is to make a bunch of smaller probs and hopefully see the quality improve over time. I am in the process of making a dagger with a hand painted texture in a WoW like style. I am a little stuck…
Maybe some of you know me I mostly just gaze and reply on the great art here and very rarely show some of my work cause its still so so bad haha. But I just wanted to show my progress and get lots of crits on how to improve and how to learn the fastest, imrpove my polyflow etc etc.. Espescially dont mind how the eyes and…
Hello all been hanging out on the sidelines of poly count for too long now and its about time for me to show something. Been loving the help everyone gets and the community everyone is great and inspiring. But really, right now I'm trying to get better with female anatomy been mostly running into small speed bumps but you…
After getting fed up with my total lack of progress over the last 6 months or so I decided to take it back to basics and do some low spec work. 1000 tris and a single 256 texture sheet per model. Here is the first one that I pimped in the WAYWO thread updated and almost done. I'll do a female version next then maybe try…
Hey Guys, after searching around, i decided to make a modular scifi environment. (in UDK) I recently watching some Tutorials and want to create a good start/workflow.. I think that ndo2 will push it alot, here some results. I have only a a issue that my "planes" look so flat, maybe its better to model a highpoly out and…
model - I made it following one of the digital tutors courses for modeling, I love it so i thought i'd share it :blush: . . - this is an image of the drone made by the tutor in the course for comparison. . Thanks for stopping by :wink:
This is a work in progress and I thought I would post it as my first submission. Working on my stylized texture painting! And yes, the wagon design is from WoW. I have yet to use any programs where I can paint away the seams, so as of now Im just using tedious techniques in photoshop to attempt to minimize the noticeable…
Hey Everyone, Yay, it's the holidays so time to do some fun side projects! Been a while since I worked on my sculpting skills (such as they are) so I spent a couple of hours today on the bloke below. Bonus points (to me) if you see who it is, bonus points to you if you can offer any suggestions to make him better (and…