Hi everyone, this question is for anyone with the UDK love. Basically, I want to make a material that will start 100% opaque and end 100% transparent. It needs disintegrate in specific areas. I seem to remember a material that did this when a character would die in UE3 and the body would sit there, eventually it would…
As i understand each Id map color means new material and new texture set in Substance. Can i have different materials on same set? How much materials characters and individual props usually have if i aim for PBR?
Hi, I learned there is no official workflow to scale the tiling of a complete Smart Material in Painter at once? You need to go in and manually adjust tiling scale etc. in all the layers?This is a major pain since I reuse a lot of materials from earlier jobs and I constantly run into this workflow issue. Is there some…
Hi! When i add materials they more often than not become super blurry and i dont understand why. When i restart i can add one material fine, but the second one get super blurry too. A sceenshot of one of the wood materials applied I have tried reinstalling quixel suite and i use Photoshop CC 2015 latest version.
I'm curious what one would have better performance and still remain flexible Instancing a substance 8 or so times - Separate material for each substance instance - Easier to iterate in substance (less jumping back and forth) Using a master material - Have to remake parts of the substance in UE4 - More expensive shader -…
Not more expensive than the parent material. If you mean material instances by sub materials. Or maybe you mean how much more expensive is to use layered materials instead of having it in the texture?
Hey guys, I'm having a hard time differentiating between 2d and 3d textures/materials/substances/shaders. It all seems so complicated. My goal is to render semi-complex scenes with walls made of individual stone blocks, rock piles, carved columns and other carved objects, maybe like a high-poly Dark Souls. I am *not*…
Hello, I recently found 2 threads about how to make indoor water material and outdoor water material. Problem is, I can't find them now and I don't remember the name of the threads. I tried to search for them in the forum but no luck. The way I found them in the first place, I was browsing the threads and someone was…
Hey guys, im using maya to export files to max and cant seem to figure out a way to streamline the process. is there a way to export objects with the materials attached without having to separate them one by one? im looking for something like the resource manager in max. because the objects i need to import into max…
At the moment I'm finishing up a a terrain material, this is the first time I've really used all of Unreals material features Is this too extensive?, what kind of strain will it put on the engine? It serves around 6 terrain variations, should I be splitting it up between multiple materials?