@AtomicArmy ah I get swamped with work for a week and there you go and finish it! Great job. Some very serious progress from beginning to end 🤍 Give yourself props. This became much more cohesive over the last few iterations 💪 Hopefully the next one doesn't have to take a year. And if you want feedback on the final result…
Hello all! I have a work flow question regarding laying out UVs. On the image below I have identified two areas on the model that will receive different treatments, Area A and Area B. I have separated the bands from the the main structure, resulting in three distinct objects. I figured it would be easier for me to layout…
Welcome to our 9th monthly unofficial Dota 2 workshop friendly competition This month we are keeping the single item style and this month of November the theme will be "Single and not crowded items" which means that you can do a single item for any hero that is NOT a Weapon or a Head piece. even if you get a slot that…
Welcome to our 10th monthly unofficial Dota 2 workshop friendly competition This month we are keeping the single item style and this month of December the theme will be "Winter is coming" which means that you can do a single item for any hero and the item need to fit the theme, what means that you can do something winter…
you could turn down the iterations in the turbosmooths and up the render iterations. makes it easier to navigate without having to raise and lower the iterations every time you wanna render something because you just love how it looks :D edit: almost forgot the praise! looks great! <3 squigs.
Hello Polycount. I'll be posting my Workshop contributions and future projects here. I'm still learning so hopefully your criticism will help me improve. Seran's Gift (work in progress) Remnants of the Dark Lord (work in progress, on hold) Crown of the Dark Lord http://img17.imageshack.us/img17/7148/qihc.jpg Pauldrons of…
Please check out my work and leave a like and add it to favourite. I would really appreciate it. AWP Navy Camo http://steamcommunity.com/sharedfiles/filedetails/?id=191517954 Glock - 18 Original http://steamcommunity.com/sharedfiles/filedetails/?id=191921067 P250 Snake Camo…
without taking a model apart, or turning it upside down like I used to in Blender, whats the best way of baking an AO map for a room? currently I'm experimenting with the diffuse lighting bake, however it seems to bake really sharp shadow lines.