Senior Unreal Engine (UE4) Developer JOB DESCRIPTION: Job Title: Senior Unreal Engine (UE4) Developer Job type: 1-year job remote contract with the possibility to extend it indefinitely. Reporting To: CTO Location: Working remotely DNABLOCK is currently seeking a Senior Unreal Developer. We are looking for an energetic,…
"Sorry for asking a question in your thread. Can you add skeletal characters exported with ActorX into this? I wouldn't mind seeing how my work looks in UE3." You sure can. Just like using UE2, you can use ActorX export a .PSK file and simply import into the engine. If you don't need bones, a .ASE file (static mesh) will…
New Houdini project :smile: I want to generate a city in UE4 with Houdini. So far I did some experiments and explorations on what direction I should go. More detail on how you could approach it can be found here. https://www.artstation.com/siver/blog/vQ3W/houdini-blog-27-city-builder-part-02 Here are shots from UE4. (a bit…
I'm currently blocking out a level inside UE4 and i went to test a potential design for a wall decal. The Decal is set to deferred decal and is using the same colour orange as whats on the wall but its really faint/watered down looking. When i move the decal outside the level and place it on the wall the colour is…
At this point I'll maybe once every 2 weeks ask AI "What does this code do?" or to do brain dead text processing tasks like "rewrite this lengthy recipe to remove fluff", and I often use AI transcribed text, but not much else. Also, the AI added to UE5 is a dumb chatbot, you're better off using Google Gemini or ChatGPT.
Hi, first post. This is a render based off liminal spaces. I modeled the items in Maya, textured in Substance, and rendered in UE5. Assets were used from Nimble Weave on Ko-fi (pool toy texture), stylized floor material- Changelog on Fab (floor tile texture), and the wall and pool textures are from Quixel. Any other…
Great effort! However, there are areas that could benefit from improvement. Creating an ambient cyberpunk scene in Unreal Engine 5 (UE5) involves combining various elements such as lighting, materials, assets, and post-processing effects to achieve the desired atmosphere. Here's a general guide to help you get started 1.…
Hi All, I want to create a static mesh in Blender for my environment in UE4 with real metrics applied. What I mean is I want a piece of modular wall to be 2m long in game. I found information that 1UU = 1cm and this works correctly. I mean when I export as FBX a piece of wall with length 200 cm it has 200UU in UE4 although…
Hi, I did a quick brick texture to try out the importing process in UE4, and everything went smooth with 1-click with the Substance Plugin, but I've yet to find a solution to how or where should I apply my height map, as It wasn't automatically applied to the .mat. Is the Bump Offset node the best(or only) solution I have…