Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
Lucas Annunziata
Home
›
3D Art Showcase & Critiques
[WIP] [UE] Procedural Sci-fi City with Houdini
siver
greentooth
Offline /
Send Message
siver
greentooth
Sep 2019
New Houdini project
I want to generate a city in UE4 with Houdini. So far I did some experiments and explorations on what direction I should go.
More detail on how you could approach it can be found here.
https://www.artstation.com/siver/blog/vQ3W/houdini-blog-27-city-builder-part-02
Here are shots from UE4. (a bit borderlands inspired
)
And here is the generator in Houdini.
1
·
Share on Facebook
Share on Twitter
Tagged:
Sci-Fi
UE4
procedural generation
Houdini
city
Replies
Offline /
Send Message
siver
greentooth
Sep 2019
Update
Playing around with placement of buildings and props.
If you are interested in how the lay is made check out the blog;
https://www.artstation.com/siver/blog/RyQm/houdini-blog-28-city-builder-part-03
In short I use a image of the layout and convert it to geometry.
based on this geomerty I then copy my prebaked houses on it.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
siver
greentooth
Oct 2019
Update
Made a small video on the progress and show you how it is used in UE4.
https://vimeo.com/363547706
0
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.
Replies
Playing around with placement of buildings and props.
If you are interested in how the lay is made check out the blog; https://www.artstation.com/siver/blog/RyQm/houdini-blog-28-city-builder-part-03
In short I use a image of the layout and convert it to geometry.
based on this geomerty I then copy my prebaked houses on it.
Made a small video on the progress and show you how it is used in UE4.
https://vimeo.com/363547706