Hello again, been all around the web and didn't find and adequate explanation or hint as to how to achieve this soooo.. here i am, hope I'm not asking something absurdly simple here but here's the problem i have. How does one get those nice and sharp looking edges when sculpting wood ( be it plank or unprocessed raw ) I…
Here is my Dark Wood Ivern Concept as you can tell Ivern has been created in the shadow isles and it has taken its toll on him, his wood has darkened and his soul has become haunted, Daisy is the same the rocks from the isles which she was made are old broken held together by cursed magic.
Hi, I find the concept of "a PROGRAM generating 3D" to be incredibly awesome, and I would like to learn something about it. Is Python in Blender a good choice to do this? And are there any good books on this subject?? I ask of course, cause it's free :) Thanks for your help.
Rick_Stirling : Thanks alot for link, well it is a good article (honestly, it make me little bit down so far) i hope i can find more article like this. Sometime i find that making good decision and picking right game mod team become difficult for me. For example, i find a good mod dev team with talented people and good…
Hey all! I've been doing level design for quite a few years now, mostly in Source, but I've recently moved over to 3D Studio Max to break away from the engine's limitations. One thing I've never really been any good at though is organic modeling. I'd really like to find some easy to follow DVD classes that use max…
I have been getting into listening to podcasts while I am moddeling ..etc etc and I have found some fairly entertaining ones by chance . I read web comics and so I was pointed to a web comic called Alpha shade while reading Penny Arcade. The comic itself isn't that great but they do a podcast called Alpha Rant and they are…
Use this sbsar in substance painter to quickly apply wood textures to your models. Import into generators then apply a position map (settings all axis, bbox), and base color, normal, roughness, metallic and ao textures. The base substance has been submitted to substance share(pending approval). The built in wood American…
I found these examples of well optimised meshes. Assets like these on Artstation would be good reference B) https://www.artstation.com/artwork/0Zxoy https://www.artstation.com/artwork/x3nnAX https://www.artstation.com/artwork/JbLvz
Adding on to bkost here... exposure and repetition. Spending a long time on a single character is good if you just really want to push the quality based on what you already know. But to learn fast, better to make many characters, just hitting the key primary and secondary forms and not going further than that. Detailing…