I find the concept of "a PROGRAM
generating 3D" to be incredibly awesome, and I would like to learn something about it. Is Python in Blender a good choice to do this? And are there any good books on this subject?? I ask of course, cause it's free
Thanks for your help.
Replies
Houdini is built for doing this though so may be your best option.
There are two parts to pcg.
One is the maths required to generate the patterns.
The other is turning the patterns into geometry that actually works.
These are both very wide subjects and depending on what you want to do it can be very complex or very simple.
I would suggest choosing a task and then learning the things required to complete it.
Do you have an idea in mind?