I'm getting this weird banding issue with my normal map. I think it is related to the low poly but I have no idea what is causing it. I've exported the low poly as an OBJ and FBX and still the same result. Any ideas?
I just download the stability patch to eliminate startup crashes and it woked perfectly but now when I create my maps, I cannot edit their values because DDO does not allow me, there are no layers to edit in DDO layer manager
Exporter still not working, no errors no nothing. The Exporter window pops up I can set the file path and adjust everything else but when I hit the export button nothing happens.
So I've noticed this popping up every now and then. Usually right after I haven't saved in a while :( Anyone else get these? I'm not doing anything taxing to the program, just some medium poly stuff like around 7k
So I downloaded the free trial at school and when I came to class today and opened the program up there was square boxes instead of text in the graphite modeling tool tab and the Save as menu, etc. Any way to fix this? Thanks. Example: [] [] [] [] [] [] [] [] [] [] []
Hello, I have a strange problem with Dota2 and my texture. I get some strange particles or dots and I have no idea, where they come from. What the texture looks like I have just seen people with the"off position problem" when attaching the models to a bone. Haven't found a solution for this. Thanks in advance. =)
Hey everyone. There is a bug that struck me a tad ago. Item importer tool in Reborn won't apply materials to the earth form of my courier. Flying form works perfectly well. Restarting doesn't help at all. Did anyone else have this problem and find the solution? Please write me a PM if you do. Thanks beforehand.
Hey guys, when i render w/ maya software my normals and spec show up, however when i use mental ray, only the diffuse shows through. all maps are targas w/ solid alphas. Any suggestions?