Surprised this doesn't have a thread yet here; http://www.kickstarter.com/projects/659943965/planetary-annihilation-a-next-generation-rts The concept and promo vid look amazingly fun, it has already hit it's initial funding goal and now they're going for adding more features to the game.
It's those little discoveries that keeps going; As artists we tend to find inspiration in the most interesting ways. Jump on in for 3 videos that are sure to tickle your creative nerve. Shape & form on display in 'Harmony & Discord' Chris Bassett laid this out on Vimeo a few months ago so there's a chance you've seen this.…
Position 01:
Mid-level/Senior Lighting and Rendering Artist (3D Generalist)/Art Director Job Description: Will be responsible for setting up the 3D
interior and exterior scene. Complete Scene Setup with lighting and rendering
using 3DS Max and Vray. Should be capable of understanding the interior and exterior
scene style…
Well with my new quad core setup and lionsquare heatsink, I was able to mash 3.3Ghz out of my processor with the system being stable and never exceeding 60degrees C. however, that was while i was setting up my room still and i was running the computer in the downstairs with a more open floor plan and better ventilation...…
concept created by gameloft the object is to re-create the concept as close as possible. Outer shells have a 6500 tri count, and the inside wires and legs have a 3500 tri count after being normal maped. the pictures show only the modeling, and with no bake yet, strictly the 6188 tri's and the high poly legs and wires…
This is something I’ve been thinking about doing for a while. Color correction seems often ignored by video game artists for one reason or another. It seems a large barrier to entry is simply not wanting to buy a color correction device. This is where I come in. I have a Datacolor Spyder 4 Elite and am willing to loan it…
Sooooooooo....this is the game we have been working on here at Psyonix for a bit. http://nosgoth.com/ If anyone reads NeoGaf or frequents forums they may have heard about the production of this game, I can't really talk about it but I will link to the thread if anyone is interested.…
I have the following code (from the UDN Mouse Interface tutorial): MouseInterfacePlayerController.ucclass MouseInterfacePlayerController extends PlayerController;// Null this functionfunction UpdateRotation(float DeltaTime);{ local MouseInterfacePlayerInput MouseInterfacePlayerInput; local IntPoint MousePosition; // Cast…
Hi there, I no longer have a need for my recently acquired MODO license. Selling my full License of MODO 902 for $650 + $100 dollars (to The Foundry for licensing transfer fees). PayPal would be best. May be open to offers if that's too steep. Please hit me up at bradfordmoore80@hotmail.com if you're interested. Cheers,…