This is from modding of Mechwarrior IV. The render is actually old (last February)However I never posted this anywhere, so I figured why not now. The high res textures used in development were fun, but can't be seen in game (512x512 limit). The sky was photoshopped in, so lighting is not correct from that. Textures were…
Hi So was sat in my girlfriends local university library, and an old baseball bat was on display for some baseball thing. So i decided to to make a little project out of it. But i've hit a snag. Although modelling it was fairly straight forward, unwrapping it is giving me troubles. Obivously any crits on the bat itself is…
Hello, Polycount. I'm a long time lurker who has finally decided to sign up! Anyways, I have a question. I plan on pursuing work in the game industry (hoping something in Art) and I'm wondering what do I need to do to impress employers and survive the work environment? Take note, I'm not applying right away. I'm going to…
My second thread related to buying a new PC. This time, I'm experimenting with what I could get for a lowest possible price, since saving over £1,000ish would take a while longer than expected (unexpected costs struck me recently). How would a ready-to-ship build like this hold up in terms of using Max, UDK and Photoshop…
Hi There! I have troubles with the Light and the Shadows on my little Mesh! :( It makes me sick, because im trying to fix this about 3 Days long.... Getting agressive of this... I tried it with Override Lightmap Resolution, i tried it with a lower and a higer Lightmap Resolution, but no adjustment helped. UV Lightmap: UV…
Hello. Im Andy Littleton and recently joined the boards not 2 long ago I just graduated from San Francisco Academy of arts 3 months ago. Im located in the San Francisco bay area and im currently available for work or hire. My speciality is vehicles/environment/props. You can view my website at…
I'm looking to buy/license some 3d models in the style of the ones found at www.basilstudio.com. (i was referred here by the owner, vasili). They will be used in an upcoming game that some friends and I are making. They need to be: Low poly (somewhere in the range of 1500 polys) Textured (512x512 is a good size) Animated…
When I first started dabbling in this fine art. I was chastised for using 1024 sheets. Most people would say that if I was to downsample to 512 then I wouldn't even see any loss of quality; trying to prove that there was not enough detail lost in the iterum to make a difference. Now that I am reading tutorials and seeing…
Just wanted to mention that today is Spitty's first day at Vigil! Woot! Spitty's latest work: http://boards.polycount.net/showthread.php?t=51202 I look forward to working with him :) - BoBo