Well, I've been searching everywhere for people that could make these characters for me for Unreal Tournament 3. This website shows promise for people who could potentially make these for me. Any consideration/ reading of this post is greatly appreciated. Well, I had a few ideas for character design for UT3. I have a few…
Hey guys, I was importing things into the engine today and I come across a problem with non square textures. so I imported some 256 x 512 maps into the engine. in the generic browser it seems like unreal recognize it as nonsquare texture. you can see the texture on one side and the other side is filled with black. but once…
Hey guys! I recently got just enough free time at work to assemble somewhat of a portfolio for my work on Far Cry 3. I modeled most of the weapons, fixed some outsourced stuff, sculpted some crafting items (on extremely short notice :poly124:) and various other first person or menu props. For the weapons anyway, it was a…
Hi all, somewhat new to this forum ive decided to model a section of Halo 3's (Bungie, Microsoft Game Studios) Crows nest following this concept art I will be using 3ds Max, substance painter and Unreal engine 4 throughout this project, i would be hugely grateful for any feedback and critiques along the way i started to…
Autodesk has released a video focused on Epic's use of Autodesk's tools in the development of Gears of War 3. Check out this video for some valuable insight on how Autodesk's tools were used by the talented artists at Epic. It's also a great chance for rousing game of "Spot the Polycounter". EDIT: This post has been…
Hi polycount. Can anyone confirm that this is a bug? It takes forever for maya 2017 update 3 to calculate the texel density of the uv-shells? If this is a bug what do you guys recommend?
Hi Guys,I made a model of the Heavy Moon Axe from God Eater 3 for my school project. It is fully textured and has a turn table.Do let me know what you guys think and other improvements I could use ! The turn table is on my art station which is located here ! https://www.artstation.com/artwork/L28l6P
yeah, seriously! it's not like Doom 3 could possibly be considered graphics intensive or otherwise prove to be difficult to run splitscreen on the x-box!!! come on man. you work on games now, you understand the kind of shit that goes on and what it takes to make games. don't try and push off your own uninformed…
That's not a whole lot of information you've got there, Gandalf. It's impossible to tell for me what is causing your problem with so little information. However, there is a good tutorial on polycount about creating add-on skins for Quake 3. It may help you figure out what's wrong yourself. Or, I'm feeling very nice today:…