Day 118 of my 360 days of art: 🍒 I began the Udemy course on Sculpting and acquired fresh insights into the ZBrush interface and its tools. Out of curiosity, I made adjustments to a cube in ZBrush, exported it (as an OBJ), imported it into Blender, and applied a subdivision. The outcome was as anticipated. 🍒 I delved…
This is a 3D model of Kanedas Bike featured in the 1988 Anime "Akira" directed by Katsuhiro Otomo. I took some liberties on the bike design but still tried to follow the reference material somewhat closely. The city scene still and animation were rendered in blender EEVEE while i used Marmoset Toolbag 4 for the rest of the…
Hello forum o/ This character was originally supposed to be my World of Warcraft main character but I decided to go for a slightly different concept some time during the process, so I dressed her up in a Japanese schoolgirl uniform fanservice kinda thing. I've been doing mostly overexaggerated monsters and beefy grunts and…
I'm trying to model a series of lesser known World War 2 weapons mostly submachine guns at the moment, the hardest part I find to model are the receivers depending on how complex the weapon is though, I have a history of not being able to "finish" models which I'm trying to get rid of. I often end up stuck on a model not…
Hey guys I'm trying to recreate the Bar entrance from the 1988 anime film Akira, however, I am having some issues trying to match the frame perspective in my 3D scene. Here is the frame: Given the hand-drawn nature of this scene I expected it would be unlikely to get a 100% perspective match, yet I am still a little…
My inspiration for this skin comes from some movies like Alien (1979), The Thing (1982), Predator (1987), Enemy (1985), Contamination (1981) or Extra sangsues (1986). The drawing represents the skin of the alien. The color blue symbolizes electronics and orange color is here to represent the energy. We can see different…
hummm for myself ived started making 3d using milkshape after playing half-life and counter strike beta one in 1998. Since im french its been really difficult for me at 15 to really understand how to make 3d cause all the tutoriasl were in english :poly127: so ived played around with the tool for several years and decided…