I disagree with people calling it "tool". This is not something you spend years of training to learn all the intricates like you do with oil paints and brush, with maya/blender/zbrush, with illustrator/affiniy designer etc. etc. See my example image above with the blackbird and the earthworm. Yes you do. The skill that you…
Baking is one of my biggest problems; I still struggle with it. I am doing a hardsurface 'character' for the first time and I sculpted the Highpoly in ZBrush and made the retopo in 3DsMax The edges in my normal and ao are not very clean and I feel like that is not the bake, but hte lowpoly? I am baking in Substance Painter…
Hello everyone! I consider myself a beginner in 3d modeling in general, I was following some tutorials online, I tried to model some small things by myself and this sword was my first bigger project done all by myself. I started with creating a reference - I wanted my sword to look at least a bit cool, I didn't aim for…
Good Day Polycounters I have been playing the Division lately and wanted to do some fan art props of some of the street items. So far I have some trash bags, a metal barrel, and a construction barrel, plus some substance mud materials. I will post it on my Artstation when I get home but for now my other work is on there…
I've designed three tanks, but need some outside feedback on a couple of them. I've been struggling with the mesh and getting proper UVs out. This is the first one, a light tank with a limited traverse, inspired by AMX 12/13 tanks. Here's the large one, kind of a modular weapons platform with an articulation capability.…
Hi! I know some of you have helped me out in the past trying to understand baking and normal maps. But It was recommended to me by another user here to work on my high poly models first. So I finished this up today. Its mostly a concept I just made up. I started off a concept tank here but im not sure who it was by. I…
Sorry if this is the wrong place for this. In spite of the context it's pretty much a Posting My Stuff thread and P&P seemed like the best place for it. I want to apply for a transfer to Ringling next January, but I get the impression they have a pretty high bar. And I would need their merit scholarship money if I don't…
This year I'm setting out to create a game art portfolio, this is all new for me so any crits, suggestions, help and so on is welcomed. My first project is taking some artwork created for a short film school project that died and making it realtime art presented in Unity. I'm trying to create a small diorama of part of the…
Ok, Ive had my share of Max weirdness in the past 5 years, but this one is totally new to me... Hopefully somebody else knows a workaround for it... I have a model Im working on here at work - its a hotel, very simple model, and only 2 image maps so far. My problem is that for some reason I can work on the scene without…
Hi all, I've trawled the internets and the "how to normal map" in this forum and outside, and I still can't figure out why my normal map is baking with hairline cracks in it. I had previously baked a normal map for this asset and it came out perfect. Then I decided to add a few more poly's to the lowpoly version, and…