Baking is one of my biggest problems; I still struggle with it.
I am doing a hardsurface 'character' for the first time and I sculpted the Highpoly in ZBrush and made the retopo in 3DsMax
The edges in my normal and ao are not very clean and I feel like that is not the bake, but hte lowpoly?
I am baking in Substance Painter (I also tried Marmoset) in 8k, cause the texture sets in the end will have 4K.
The things I tried were: different frontal distance in substance painter, I reset the normals in 3Ds max I added more room between the UV shells.
But maybe its just that my highpoly is not clean enough and is now clashing with the lowpoly?
That was before my attempts at fixing it...its not that bad anymore
herer you can see the wireframe and its worse were the lowpoly isn't following the highpoly exactly, so do I need more Polys in my lowpoly?
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