Hello all, I'm testing exporting trees out of SpeedTree and into UE4, but when I import them, they look like this: It seems as though the export isn't generating texture atlases for some reason. Does any one have any idea how to fix this? I'm definitely missing/skipping a step somewhere I assume. Do you need to create…
Goal: prepare uvs for a game ready model to generate textures inside Substance painter. I have two objects (let us assume both have some asymmetry in it): is it better to preserve a "better orientation" like this or is it better to save space like that remember: "cut" both in halve and also rotate to a better orientation…
Hey folks, i know this isn't the forums for stuff like this, but still, you guys know a lot of composition and materials and such, so i would love to get some crits. It's modeled in 3DSMax, textured in photoshop with nDo2 and rendered in Vray.
Hi all can someone please tell me what is going on here oO. I have Oct UDK 2011. As you can see lightmap textel density is even. Proper Lighmapped UVs, no fancy options enabled in UDK. Default AO off. Light build on Production on this test scene and random dots appear on floor and on other areas. Furthermore to avoid…
Hey Guys, I've decompiled some Dota 2 models and rigged for anyone that wants to use it, I've used Danilo "Nilouco" Pinheiro's dpAutoRigSystem. So this rig is comprised of 3 different models that you can change freely using maya Layers. All 3 meshes utilizes the same basic rig, so any pose you do with a character instantly…
Today my 4th shipped title comes out in the form of Spec Ops the Line, it was quite an interesting project to work on and despite all the trials and tribulations the game is being released today, might i add it looks excellent,happy to see a military shooter that isnt all browns and greys ;) The art team on the game did an…
So I've got a character diving into the water, jumping back out then falling back in. He emits a splash in the AnimSequence for each of these. The problem is, with all the tumbling and such the particle emitter is rotating around so the splash isn't splashing up like it's supposed to, its splashing based on whatever…
I've a problem. Lets say you want to make a planet in max. You've got a 2d map of the land as a vector, imported as a spline. How would you go about getting that spline onto a sphere, for modeling? There's got to be some way... My floundering around has gotten me nowhere.
i won't make this a spoiler filled thread, unless others have read it too. but: oh----my----GOD! if u _have_ read it, and want to insert spoilers, just mark them clearly like so: SPOILER!!! didn't like the epilogue... to childish-type SPOILER!!! if enough of u have read the book... i'll go crazy with my review of it