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SpeedTree Export Help

ChrisLambert
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ChrisLambert polycounter lvl 5
Hello all, 

I'm testing exporting trees out of SpeedTree and into UE4, but when I import them, they look like this:


It seems as though the export isn't generating texture atlases for some reason.
Does any one have any idea how to fix this?

I'm definitely missing/skipping a step somewhere I assume. Do you need to create atlases separately from the standard export?

Any help would be greatly appreciated!
Thank you

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  • OakesSpeedTree
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    OakesSpeedTree polycounter lvl 3
     Hey Chris, What version of SpeedTree are you exporting from and what version of UE4 are you importing into? 
  • ChrisLambert
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    ChrisLambert polycounter lvl 5
    Hi, I'm running the latest SpeedTree and UE4.20.3.

    I just now think I've figured it out. I had been saving (at export) to the wrong location, not inside my content folder of my UE project.
    When I imported the mesh I don't think UE could find the textures. I managed to import the textures manually, but also if I copy them over to the correct folder inside of my project, when I import them they correctly import with all the SpeedTree settings too.

    Sorry for the confusion, a silly mistake!
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