Hello all,
I'm testing exporting trees out of SpeedTree and into UE4, but when I import them, they look like this:
It seems as though the export isn't generating texture atlases for some reason.
Does any one have any idea how to fix this?
I'm definitely missing/skipping a step somewhere I assume. Do you need to create atlases separately from the standard export?
Any help would be greatly appreciated!
Thank you
Replies
I just now think I've figured it out. I had been saving (at export) to the wrong location, not inside my content folder of my UE project.
When I imported the mesh I don't think UE could find the textures. I managed to import the textures manually, but also if I copy them over to the correct folder inside of my project, when I import them they correctly import with all the SpeedTree settings too.
Sorry for the confusion, a silly mistake!