i dont know if i can prove you wrong.. but you can work around sorting issues with mulitple draw culls.. i know this is how some companies approach it.. i was just disscussing it last week with a friend.. we were talking about tools.. he was telling me that at his work its built into the export plugins.. they number the…
Hi, so I was working on a 3D asset for a personal project but found this weird "error" in Zbrush. Little squares appear on the mesh and still remain if I export it to Maya or try to bake the High Poly in Substance Painter. I exported on both FBX and OBJ. Please forgive if it's something obvious but I have never worked with…
Hi I'm having some difficulty setting up SSS in Unreal, so it would be great if someone could help me with this. I've learnt through a tutor, and trial and error, that I need to export the SSS I've set up on my character in Substance Painter using Unreal Engine SSS (packed), which combines it with the Albedo/Diffuse in the…
Hello @Joaole , Could you provide us with some more information? Firstly, Does it crashes in any scene? or just the one you are working on? * You can test this by going to our library>Scenes> and select the 'Bake Widget' Try baking this scene and let us know if it still crashes. If it's crashing just with the scene you are…
@klamante: Looks schweet! Great work. I like how the hand painting blends the overlapping faces / separation of the focus gear mount to the body of the binoculars. @Pep_mepla: Good start so far. I noticed a few missing parts, though you mentioned it's still in progress so anyways. Just a thing to keep in mind is things…
Ok so yesterday I lacked anything to do, so I tried to export a test model into quake to figure out how to do it..and later do a serious attempt Using the video tutorials by Hays Clard from Omita.com and the Lightwave exporter plugin from: http://members.bellatlantic.net/%7Embristol/ This is how far I've come, and I would…
Hey! When i am done with modeling, i want to prepare some stuff for exporting the mesh. Current workflow: 1. set all subtools to highest subdivision * Subtools -> all high 2. now, to decimate in the 3. step, i need to make sure all subtools has baked layers * select the first subtool * "Layers -> "Bake all" * arrow down…
I'm not sure if this is my fault due to a lack of understanding (it probably is) but when trying to paint custom mask details via dynamask paint mode - I'm getting strange results upon accepting / reloading the dynamask to add/adjust further details. Since it's a little hard to explain I've taken the liberty of creating a…
We need testers for iPiStudio experimental release 1.2.0.119 The latest release can be downloaded from: http://www.truebones.com As new release implements new copy protection technology, we would like to collect some feedback before making a full official release. As a bonus for early adopters, the new release resets…
Hello guys, i hope you will forgive me for my impatience and laziness. I think some of you can help me figure out this real quick. I use Substance Painter to make textures. I am really like how my project looks in the S Painter, but my ignorance ruins everything, and in game it's looks far from what i seen before. I don't…