I'm not sure if this is my fault due to a lack of understanding (it probably is) but when trying to paint custom mask details via dynamask paint mode - I'm getting strange results upon accepting / reloading the dynamask to add/adjust further details. Since it's a little hard to explain I've taken the liberty of creating a youtube video showcasing my struggle.
https://www.youtube.com/watch?v=tD2PzQ4gqsgAny help/insight would be much appreciated.
Also, rather than create another thread - I'm running into one more issue. In following the
Quixel DDO Painter for UE4: Master Materials tutorial on Youtube; the artist creates 4 seperate masks to define surface details (Grime/Cavity Dirt etc..) and then he selects those 4 masks and proceeds to right-click-->export masks, which should combine them into one composite texture with each mask in it's own channel (RGBA).
When I try to export this way the resulting texture is just pure black without any of the associated mask information in the respective channels. Not sure what I'm missing with this.
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