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Answered: Custom Dynamask Painting Question / Issue ?

polycounter lvl 2
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faceless polycounter lvl 2
I'm not sure if this is my fault due to a lack of understanding (it probably is) but when trying to paint custom mask details via dynamask paint mode - I'm getting strange results upon accepting / reloading the dynamask to add/adjust further details.   Since it's a little hard to explain I've taken the liberty of creating a youtube video showcasing my struggle.

https://www.youtube.com/watch?v=tD2PzQ4gqsg

Any help/insight would be much appreciated.  

Also, rather than create another thread - I'm running into one more issue.  In following the Quixel DDO Painter for UE4: Master Materials tutorial on Youtube; the artist creates 4 seperate masks to define surface details (Grime/Cavity Dirt etc..) and then he selects those 4 masks and proceeds to right-click-->export masks, which should combine them into one composite texture with each mask in it's own channel (RGBA). 

When I try to export this way the resulting texture is just pure black without any of the associated mask information in the respective channels.  Not sure what I'm missing with this. 

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  • Synaesthesia
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    Synaesthesia polycounter
    Click Clear in 3DO before painting any details in it - if you're using 2.1.5, the details you paint need to be done in one pass. Opening DynaMask to 3D paint again will apply a global paint fill. We've fixed this issue with the soon-to-be-released patch that's in private testing right now. Sorry about the trouble there!
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