Hey there people of the polygon-counting persuasion! With the release of First Light I thought you might enjoy some art-dumpery! (edit: I also added some of my work from Second Son to the appropriate thread - http://www.polycount.com/forum/showthread.php?p=2133471#post2133471 sorry for the overdue thread revival, but I…
Hello everyone, I have a lot of islands and a smoothing group needs to be assigned to each one.From what I understand, the normal modo workflow would be to select each island/group of polygons, then assign and name the group.Is there a faster, less painful way of doing this? I'm using MODO INDIE so I won't have access to…
Low-poly model of the character executionerSuitable for games of different genre: RPG, strategy, first-person shooter, etc.In the archive, the basic mesh (fbh and maya) TexturesWeapon 2048x2048Body two UV 4096x4096 In the model it is desirable to use a shader with a two-sided display of polygons. The model contains 14…
Hello, I am a programmer and I specialise in short movies that play in realtime on desktop PCs. I am taking part in forthcoming Digital Art exhibitions and am looking for collaborators who can contribute with low polygon animated models as I have various projects in the works. Would love to hear from anyone interested.…
Hello, I'm new to substance and i'm making my first asset. I've sculpted a old stone stair, I first tried a automatic uv to test and it had some artifacts, so I started the retopology and uving by hand. I made a second test and the baking artifacts continue appearing. It looks like seams but are present at the edge of…
Hi! I saw this video about transferring detail to a low polygon model in Maya and I was wondering if anyone would know why I only manage to bake some types of maps but not any of the ones under the "Shader Outputs" tab ? Those only bake as solid black UV islands somehow. Also, is there a way to do all of this in 3ds Max…
Hi there guys, I'm now trying to get used to editing normals and using smooth groups. Has anyone noticed that after using the "edit normals" modifier, smooth groups and graphite modeling's smooth function in the polygon modeling tab no longer works? It works only after I've hit the reset button in the "edit normals"…
In 3dsmax you can use Edit Tris, to manually adjust edges of the triangles withing polygons. Is there a way to automate (unify) the edge alignment/orientation? I have tried out Zbrush Align Edge. it helps somewhat but does not align all edges in one direction. Is there maybe a 3dsmax script, or a tool to align the edges…
Hello guys! I'm creating a character based on the world of Final Fantasy XII (and tatics) aaaaand I created this weapon for her: This is somewhat how it's supposed to look like in the end haha and this is the modeling part: here I did all the base mesh in maya -------- I defined all the creases and increased the polygon…
Greetings milords! Yesterday I have made this animation: https://vimeo.com/221433671 as you can see I have some problens with faces of polygons passing through the others. And the worst is this: I would like to know which one is the best way to fix the problem, blend shape or create more rigs...I am using maya 2016, thanks…