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executioner

Low-poly model of the character executioner
Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
In the archive, the basic mesh (fbh and maya)

Textures
Weapon 2048x2048
Body two UV 4096x4096


In the model it is desirable to use a shader with a two-sided display of polygons.

The model contains 14 animations
atack (x6)
walking 
running 
strafe (x2)
rage 
idle (x2)
death 

faces 34152
verts 38336
tris 68339

Replies

  • Zimzelen
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    Zimzelen polycounter lvl 4
    It looks really really dope, the only thing I would like to see would be more definition on the corpses, different color tones, more contrasted shading and definition. I first thought it was composed from one big fleshy goop, noticing later that it was separate corpses. They don't really even need to be altered heavily just that the individual corpses differ in tone from the other.


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