Hi!
I saw
this video about transferring detail to a low polygon model in Maya and I was wondering if anyone would know why I only manage to bake some types of maps but not any of the ones under the "Shader Outputs" tab ? Those only bake as solid black UV islands somehow.
Also, is there a way to do all of this in 3ds Max too ?
Replies
I managed to bake 4 or 5 of the different types of Shader Output maps, but a number of them still bake out black UV islands: Incandescence, IndirectIllumination, Refractions, and Sss.
So, that just leaves the 2nd question I had: is there a way to do all of this in 3ds Max too ?