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Transferring detail in Maya/3ds Max

aintnobody
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aintnobody polycounter lvl 3
Hi!

I saw this video about transferring detail to a low polygon model in Maya and I was wondering if anyone would know why I only manage to bake some types of maps but not any of the ones under the "Shader Outputs" tab ? Those only bake as solid black UV islands somehow.

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Also, is there a way to do all of this in 3ds Max too ?

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  • aintnobody
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    aintnobody polycounter lvl 3
    Ok, turns out applying a materiel on the source and/or target helps.

    I managed to bake 4 or 5 of the different types of Shader Output maps, but a number of them still bake out black UV islands: Incandescence, IndirectIllumination, Refractions, and Sss.

    So, that just leaves the 2nd question I had: is there a way to do all of this in 3ds Max too ?
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