Hey guys, I just wanted to ask if there are any big quality differences between a normal map created in Xnormal and one created in 3ds Max with the Hammersley Global Supersampling. Creating a normal with "Hammersley" especially when you have a HP model with like 300.000 polygons, takes so fu#### long and with xnormal it…
So for my FMP I'm making an animation of a Star Destroyer flying to a planet, now to create the space backgroung I was told by my tutor to use the paint effects in maya, now the way it paints is like the way paste comes out of a tube, I'm not sure how to create the environment with this. Does anyone know how to do this?…
Hey guys. Well I am working on this model and the fabric Needs to have a pattern on it. I have attached the Pattern on for you to take a look at. Now my thought is, would it be possible to create this with one smart material, or should I just create the pattern in the Colour ID map? If it is possible how would I go about…
Dying Light, released by Techland, 2015. As a weapon and environment 3d artist, I was responsible for creating complete 3d assets, working with concept artists and sometimes creating new designs, as far as the firearms were concerned. Here are couple of assets I created for Dying Light. Tools used: -Modo -3ds max…
I want to make a post for anyone needed suggestions on what to create next. I am making a Skyrim environment but don't know which to do. Others opinions can help.
I've recently started using zBrush, but I'm fairly new to creating assets. I created this HighPoly model hoping for any kind of feedback, advice or critique. Anything is appreciated.