I've recently started using zBrush, but I'm fairly new to creating assets. I created this HighPoly model hoping for any kind of feedback, advice or critique. Anything is appreciated.
That's a promising start, it's reading like stone and the pattern is not too repetitive. Will you be making a 3d asset or maybe a floor/wall texture from this? What is your goal?
edit: Oh yes I see....stone floor....it's in the title :P
I had planned on making a lowpoly asset to port into UE4, though my understanding of asset creation and ability is at a beginner level. However I feel I know enough to get this into UE4 so I'll try and post it here if I'm successful.
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edit: Oh yes I see....stone floor....it's in the title :P
I had planned on making a lowpoly asset to port into UE4, though my understanding of asset creation and ability is at a beginner level. However I feel I know enough to get this into UE4 so I'll try and post it here if I'm successful.