Hey guys,
I just wanted to ask if there are any big quality differences between a normal map created in Xnormal and one created in 3ds Max with the Hammersley Global Supersampling.
Creating a normal with "Hammersley" especially when you have a HP model with like 300.000 polygons, takes so fu#### long and with xnormal it takes like one minute....
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I'm just wondering how it is possible to get the best normal redner result when the render process is so short in xnormal...
Also, Hammersly gives almost no quality difference over Max 2.5 star, and takes much longer.
Well UE4 yes, but Cryengine is different. Here is the documentation on that http://docs.cryengine.com/display/SDKDOC3/Normal+map+baking+with+xNormal.
Accuracy of normal maps have nothing to do with time of creating because there are no sample settings like you have in say an AO map. Accurecy of normal maps have to do with proper baking techniques and math.