-@ steady : About the skin, muscles stuff are only for my training... I will do the normal grey skin as well. About Japan, You'll know only what you can read on my website :) ! - @ butt_sahib : For tutorial you can check this 2 links…
Hello, I've spent the majority of my time learning to do cycles but now I have to animate a scene of a character walking and running. I can not wrap my head around how to plan out the run so it translates through the world. I've tried blocking in the entire run and walk in stepped mode, I converted to spline and the walk…
Hello everyone! I'm new to the forum, I've seen some pretty interesting renders floating around. I'm not at level with a lot of you but I still thought I would show my work and get feedback from you guys. Most if not all of my projects that are online were made using Blender a free open source 3D software. I have a few…
Hey Guys, So I'm new to the forum and I've got probably a silly/dumb question that I'm hoping can be answered. I have blocked out a small Air Conditioner in Maya with multiple meshes and not as a contiguous mesh and intend to bring all the meshes into Zbrush and add tons of detail to it. Obviously they will come in as…
i've been trying to get good results with tessellation and i don't get the expected results with muy models. today i tryed to folllow that example done in marmoset tessellation "tutorial" but i can't get that result, it crashes at every edge of the lowpoly. here are low and hig poly mesh here the thexture created with…
Hi guys, I'm currently working on a tank and it's all going well, but I spending a whole lot of hours on the baking process that I think I can speed up a lot. The question is how do I do this. This is my current process: * High poly modelling (maya) * Creating the low poly (maya) * Exporting Hi/Lo/Cage * Baking (xNormal) *…
I am a bit new to the more technical aspects of UDK, and been following the official UDK tutorials and I am a bit stuck on this one. It's the UDK Tutorial called "Controlling Post Processing via Kismet or Unrealscript" found here: http://udn.epicgames.com/Three/DevelopmentKitGemsControllingPostProcessEffects.html I…
Hey, I've recently been playing Dishonored and Star Wars MMO and I really like the texture style they have. I've attached an image to better explain what i mean. The bit I particularly like is how they use many colours to make up the overall colour. so the greyish metal texture on the mine cart prop is actually made up of…
Hi guys. Im just working on a couple of models that will soon need to be textured and I'd like to create the diffuse by polypainting it in ZBrush then finish by touching it up in Photoshop (normally I would just do the whole diffuse in Photoshop). My problem is that I have no clue on the workflow used when doing this, for…
Hi everyone I am working on a personal project to try and get better at 3d modelling or character modelling to be more specific. I am creating my first female character model and its also the first model where I didn't use a premade head and instead I followed the tutorials done by James Taylor on the female body and head…