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tessellation problem

i've been trying to get good results with tessellation and i don't get the expected results with muy models.

today i tryed to folllow that example done in marmoset tessellation "tutorial"

mtbd_settings2.jpg



but i can't get that result, it crashes at every edge of the lowpoly.

here are low and hig poly mesh

if3s.jpg


here the thexture created with xnorlal

i've tryied multimple solutions... increase size mesh... ray distance calculator....multiple formats... editing levels in photoshop... multiple tonemapper values.... and always similar results

evvw.jpg


and here the result
i always get similar results but never the inflate effect that get in the tutorial

3mbe.jpg

what am i doing wrong???

i watched that thread
http://www.zbrushcentral.com/showthread.php?176572-Testing-realtime-displacement-with-DX11-features-inside-maya2013-5

an saw amazing effects with rlly rlly low poly too specially the mouth...


pc_02.jpg

a superlowpoly with lot of angles between polys.. and works at perfection



it's done with maya but i downloaded model to open it with marmoset and works perfectly in marmoset

Replies

  • pasha_sevez
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    pasha_sevez polycounter lvl 13
    Have you tried to get rid of all hard edges in your model? Maybe using just smoothed mesh will help. I tried to follow those tuts too and got a correct result!

    Also try to export using different formats like obj or fbx (if you tried obj). And unchek all "splt vertex normals" options on exporting.
  • smokechok
    nothing :( i tryed it and its all ok and don't work..

    smoooth?¿ why ?? that mouth isn't smoothed and box isn't smothed too....

    how big must be the lowpoly it must go inside... outside the high.?¿ maby in between??
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