Immediate Need: Low-Poly Modeling and Texture Artist We lost a team member due to an unexpected health issue, and are seeking an immediate replacement to join the team during the interim. Most of your time spent would typically be: 1) creating and editing LOW-POLY objects with low to medium complexity (100s to low 1000s…
Well, this is a work I'm doing for the "Liceu of Barcelona", the most important Opera theatre in the city. They want promote the Opera among the young people, because they hace a problem: The target public they used to have is dying, and the young generations don't know a lot about Opera. This will be a playable…
Hello! This is my first post with some of my stuff here. First, an introduction: I'm a 2D concept artist, I specialize in character design, and I'm currently attending Laguna College of Art and Design and I plan on graduating next year. My first semester senior project's working title is called 'Space Bastards'. The story…
By scale I mean for example making smaller bricks or a bit squeezed/stretched ones for clamped brick wall material. So yes scale in UV space. in all involved patterns and noises in sync. Otherwise you mess the nature of details. It looks totally different , never same realistic if you scale just X Y in brick input pattern…
i tried Mixer a year or two ago. Didn't find it especially convenient either , Lots of limitations , square only textures and I do very few of them . Layer system is an unnecessary puzzle too. I am accustomed to work in twice of target resolution and it was pretty slow and unresponsive . Pretty much like Substance Designer…
Arbitrarily Good Productions is looking to fill an Environment Artist position for development on a fully funded special project in Unreal Engine. You'd be responsible for delivering high fidelity PBR environment modeling, decking and lighting according to curated art direction and photo reference.Requirements - * Highly…
Hey, We're a small team of 4 people and we just started working on a new MOBA game. Currently, we're looking for an animator with rigging experience (in Blender) to skin/rig/animate our character models. All characters will mostly be humanoids/bipeds, with all of them having an upper body control separate from the lower…
https://www.unrealengine.com/marketplace/en-US/slug/storage-and-attic-prop-pack This is a pack created from assets we are using to create breathtaking realistic environments. These assets are inspired from worlds we want to build. This pack includes 110 assets (each with material variations) to customize and fill your…
Hi, I'm looking for a way to overwrite a specific file on my filesystem, saving as a copy when necessary even if the file is open and the active document - but without any user intervention. This is something that used to be easy but no longer seems possible with an action (something they changed in newer versions of CC?).…
Hi guys! I'm working on an environment with a an animated camera (green + red) : The green part should rotate only vertically (x axis). The hole camera (green part + red part) should rotate only horizontally (z axis). With these 2 rotations combined, the camera's objective should be able to follow any target. To do that, I…