Hello polycounters, I decided to take part in the Retrogasm character competition and the character I'm going to make is Lady from DmC 3!:) DmC and Contra are probably the only two games I played on non-PC devices as I was only 6 when these are popular😅. I want to model her as how she looks like in the concept drawing, so…
Well I find myself needing to run 1.2 miles in 12 min. I started to train myself so I could pass the military screening tests. So it's winter or close enough, and I'm wondering what clothes I should wear for this time of year, since it snows here. I'm trying not to freeze :D . Normally I would only run in the summer, but…
Anyone have luck modeling one of these bad boys before? The spiral design is giving me a complete headache when trying to model. This is for a high poly model (normal map), so I'm trying to get it accurate. The shape is proving to be difficult for me. I haven't done high poly work in about 6 years, so all of this is new to…
Hey guys I just accepted a new job that requires me to model solely in 3ds max, I have been professionally using maya now for 6 years.(I did tell the employer I was not a max user) I have worked with many guys and gals who use max but never really jumped on that train. There is going to be some level of training my first…
Question : How do I keep my texture visable while deforming the high resolution mesh? I have a black and white line drawing with designs of a sword applied as a texture to my low resolution model in 3ds Max. I import the OBJ of the sword mesh and apply the texture to it. Then I select Tool -> Geometry -> and then select…
Hi ;) I'm a digital sculptor and I mainly work on miniatures for wargames. If you like what you see below, feel free to check more at: https://www.artstation.com/bob My last work: Holumann Unit Unit of Norsemen for Mierce Miniatures' Darklands game. It's a unit of 5 men with 5-6 weapon options each. So there is 27 uniqe…
Rendering TD Location: Los Angeles Area Position Type: Contract Duration: 6 to 8 weeks Requirements: -->Thorough understanding of a variety of high-end rendering systems -->Ability to build a system that can be used by animators and lighters to render their elements -->Ability to use modern RenderMan features such as…
While at GDC this year was under some pressure to post some new work. Here are a few of my favorite things I have worked on since I last posted a few years ago. History: For the last few years I have been the only guy making characters for “City Of Heroes." For the most part; Designers give me an idea, then I get to make…
Hi everyone!Check out a new asset made for easy Victorian city building. would love to hear what your think about it! A Victorian styled low poly city pack including: 52 Modular building assets 10 Unique building assets 86 Props assets 6 Vehicle assets 36 Environment assets 5 Rigged character assets + Demo scene (Without…
Hi. I aspire to be a 3d character artist. I've been learning for the past 6 months and continue to learn every day. I have a question regarding UV layout for video game characters as well as cinematic characters. Does it matter if I use one file for example a 2K texture(everything together), or 4 files 512px each (dividing…