Hey guys, i wanted to add some height/normal information by stamping it onto my model. normally it works quite well and i know how to do it. But this time I got a little problem. I found a picute in the internet i need for my model and it's not square - its a lettering. i made the letters white to use it as height stamp or…
[ QUOTE ] Anyway my biggest crit would have to be that your 3d work and texture work dosent seem to hold up to the same level as your painting/concept work so thats definately something to concentrate your time into. [/ QUOTE ] Thanks! Yeah, I am relatively new to modelling and texturing. I'd absolutely love to get into…
I hope this is the right place to post this (I live to lurk). I'm having an issue in 3ds max 2018 where the texture on my model seems out of sync with what the UV editor shows me. It's not lining up with where I've positioned the UV shell on the map. I've had a similar problems in the past, but that was always with…
Hi there, My next handpainted project is going to be inspired by Diablo 3's environments and considering I've been a big fan of the desolate sands art since the I first discovered it, it's probably going to be something close to it :) So I've been doing some tests and experiments, first focusing on finding a very…
How can i properly export the textures i made in Substance Designer to UE4 so that they will look exactly the same as in Substance View port ? I made simple Sci-Fi floor where the roughness map plays the biggest role. In SD it look all nice the way i want but when i bake the bitmaps the result is very bad. The resolution…
I have a strange issue / bug when creating a Tilemap in UE4, version 4.17.1. All textures are tinted yellow in the tilemap view / window, meanwhile it looks all good in the actual viewport and when testing the game. It is almost as if the tilemap is selected and thus emits a yellow tint. I have seen people with similar…
He dudes and dudettes. Posted this over in the Allegorithmic forums as well. This one of the most random problems i've ever encountered: I am trying to export for Unity 5. When I imported my asset into the engine I noticed it was looking super wet and greasy which was not the intention. I checked the texture in photoshop…
Hi everyone Substance Painter keeps crashing whenever i move my texture that I imported into the base color section of the fill. I get the red error message outlined below : [Data preset] Invalid preset resource ://your_assets/Building_3. Can anyone help? Additionally the autosave seems to be greyed out for some reason.…
I believe this is due to Max's texture compression while viewing through the viewport (rendering should look fine). I know that switching the video drivers to OpenGL can fix the issue. Customize > Preferences... > Viewports tab > Configure Driver Under "Download Texture Size," check "Match Bitmap Size as Closely as…
I was told to repost this here instead of general, hope someone can help. I'm getting some pretty severe texture distortion generating uvs with UV Master. I think something is fundamentally wrong with my workflow. I'd really appreciate it if you guys could help me pinpoint where things go wonky, those who have established…