Hello! I'm really new to modeling and I've been doing my best to learn in order to print cosplay props and grow my skillset in general. I'm working on modeling Roadhog's gun from Overwatch and ran into some angles/bevels I'm not quite sure how to handle yet. Here are some of the angles/bevels I'm referring to: My initial…
We need someone to throw together one decent male human model for an iOS game that is under development. Poly count is a concern and we need it to be as realistic as possible while keeping the poly count between 300-400 tris. We also need the models to be rigged and have 3 simple animations - walking, swinging arms and…
Hello, i'm looking for the freelance job in the field of 3d shoes, close and accessories modeling and visualization, here some of my examples: Portfolio Behance Skype: cg-touch
Hi There!! This is my first time posting here and also my first model. From Zbrush to Keyshot and composited in Photoshop, Comment and Critique are welcome, thanks for your time
Hello Everyone. So, I am facing this issue quite a lot nowadays. This model was exported from fusion 360. My question is, is there any way to remove this edges quickly in an automated way without cleaning up manually in 3ds max ? Is there any script which can clean this up fast? Thanks in advance
Hello guys, I created toilet model in MAYA & displayed in 3ds max Viewport, with the help of zbrush. Suggestions & comments are welcome. Cheers!! Thanks for your time guys :smiley:
Heya guys, this is another weapon piece for strategy game I'm working on. You can see the 3d model in marmoset and rest of the pictures on this link: https://www.artstation.com/artwork/k24oK