The shape of the head in 3/4 view is somewhat misshapen even for a stylized character. The shape of your head is a little too simplistic (basically a sphere), and I think it would help to recess the eye a bit and suggest a brow ridge.
Also the neck should attach to the head in a much more gradual fashion. Again, even on a cartoon character there are many things that you should still try to base on actual anatomy. If you're new to humanoid heads then I recommend trying to make something more realistic first until you get the basics down.
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Also the neck should attach to the head in a much more gradual fashion. Again, even on a cartoon character there are many things that you should still try to base on actual anatomy. If you're new to humanoid heads then I recommend trying to make something more realistic first until you get the basics down.
My english isn't good enough what do you mean with that?
neck less straight
What do you think?
Thanks for the feedback haikai.
http://dl.dropbox.com/u/4898391/paintover_Crit.jpg
http://dl.dropbox.com/u/4898391/paintover_crit_girl_2.jpg
It's getting there, just make sure the proportions are not that of a child
I guess I have to work on the breasts, they look too much like she's got silicone implants.
Now critique please!
the only part which bothers me is the hand/finger transitions - the bobbles...no idea how can i describe that i thkn they stop the polyflow a bit
edit: It's okay, I got it now. xD
I guess I should leave them for the highpoly, right?