Hi Polycounter's! This is my first post here, I have been working on this character for a few months and I would really love to get any feedback on how to improve it. I used 3ds Max and Zbrush for modeling, Headus UVLayout for the Uv's, Marmoset for baking/rendering and 3D Coat for the texture.Thanks !
Hi! Polycounters! I tried to create a 3D version of Asriel Dreemurr from Undertale, btw I did this during spare time I want to show more his character based on the original game, I need your help to improve C&C is very welcome! model About 23318 Tris
Hi guy! i got a question, i saw Polycount post like a monthly good pieces, how do i get featured there? just post my stuffs here right? And this is my latest piece! I have a Marmoset Toolbag rotatable piece here: https://www.artstation.com/artwork/3d-tatas-niki
Congrats polycount! Congrats R! Congrats to us all! Been here for about 8 of those 10 years and I can't tell you how much I love this site. If it wasn't for polycount, I wouldn't be in this great industry. This is and will be the only 3d game forum I ever post in, unless it ceases to exist. Here's to 10 more!
I'm working on top-down shooting game (think Nuclear Throne in 3D), where enemies appear in big groups. Would this mesh be considered too high-poly or is it acceptable? Does anybody have any recommendations with a good poly-count level? EDIT: The polycount in the top left corner isn't accurate for the model since the scene…
This is a request if anything, for a Polycount RSS feed. I've no idea what it entails creating such a thing but I do know I'd love to have one. If you could customize which forums it monitors (GD, 2D/3D, P&P, etc.) that'd be even more awesome. S'bout time we catch up with the times and get some more features like this…
We are developing a mobile game and have not hired a unity engineer yet. We are doing all the art first than planning on hiring a unity developer to put it together. The 3D modeler asked me what polycount am I looking for in the Character Model and stumped me. From my noob internet research it seems around 1500 tris seems…
Hi there fellow Polycount members! My name is Antonio Karlsson , and I am a student at the PlayGroundSquad University in Falun, Sweden. We are doing basic video game characters, and we have just spent about 4 days to create a game character which should have game friendly topology. I was told to go to the Polycount forums…
Hi this is OMKAR SHINDE an 3D Environment Artist and this is my first time on Polycount forum so if possible please review my portfolio link is down below, feedback's or critics are welcome... https://www.artstation.com/shindeomkar1234
Hi Everyone! First post, long time lurker. I recently updated my portfolio and would love to hear what Polycount thinks. Thanks in advance for the feedback. www.glenn-mcdowell.com