Hi there fellow Polycount members!
My name is Antonio Karlsson , and I am a student at the
PlayGroundSquad University in Falun, Sweden.
We are doing basic video game characters, and we have just spent about 4 days to create a game character which should have game friendly topology. I was told to go to the Polycount forums by my instructor and post my work and get some feedback on the work I've done.
Here is a picture with occlusion baked into the verts.
Picture 01
And here is one with the wireframe
Picture 02
For 3d view
3D View
The model was created using these images as reference.
Ref Picture 01Ref Picture 02Ref Picture 03
I would be happy for any feedback!
Cheers
- Antonio
Replies
The character itself looks pretty slick! Looking forward to the textured one.
When looking in the 3D viewer it seems like the tail has some errors, like n-gons and bad triangulated faces. Maybe it's a shader error but if it isn't you should fix those
Thanks for all the feedback!
I made some changes to it.
Today we UV mapped the character.
I unwrapped the character with the texel densety of 20.
Picture 01
there are some UV waste, so I was hoping to get some feedbank on how to improve it!
Cheers
- Antonio
This time I've textured the Chocobo, using one 512x512 diffuse map.
C&C are welcome