Hi guys I'm new here and need a small hand if possible. Trying to remake some ferns with DDO just as an experiment really. I've already created all of the relevant textures for the ferns but i want to try and turn them into a single material for use in DDO and to view the results in 3Do. However my opacity alpha doesn't…
Hello everyone, I'm currently half way though a self employed placement year at my university and I don't feel like my 3D (or 2D) is up to par for the final year of my course, so I'm creating this in hope of some good advice and critiques. Ideas for interesting concepts would also be appreciated :D . By the end of this…
Hi! I'm using Quixel DDO for few weeks and I wonder which way is the most correct for exporting the materials from DDO and importing them in 3ds Max? I'm using Mental Ray renderer and arch&design materials. I'm put DDO maps to gloss/diffuse/bump slots (I don't know where exactly should I put the specular map) but every…
All of my Quixel exported maps with the Unity 5 metalness calibration profile do not render properly in Unity 5. They are always way too metallic for Unity and therefor come out very dark. The same maps look fine in other tools, so I'm thinking the quixel unity 5 metalness profile itself needs to change to be in step with…
I am learning Maya utilizing the old YouTube University tactic and this is currently what I'm working on. There's still a lot to be done but I wanted to see how lighting would look as I'm finishing up texture mapping.
Hello peeps! I'm working on a gun model and was hoping if I could get a few pointers. I modeled the high res gun in Max and I applied a turbo smooth modifier. On my low, I manually added smoothing groups. I went ahead and baked in normals with x-normals and I'm getting gradient issues. I hope someone can help me locate and…
I've got this weird issue where DDO can't read the transition between colors, and it's putting transparency in those areas. Pictures to show what do I mean. ID map I've baked using Xnormal from the high poly to my low poly, I'm using Zbrush to paint the colors and followed Leslie's instructions as seen on the DDO basics…
Hi! I'm working on a 3D game model > character concept by https://www.artstation.com/mafiala This is the current progress of the Highpoly! Kinda feel that i might have added too much cloth folds? or is it ok? Plan to work on the weapons next.
v1.8 Windows 7 64 When I try to use the reload feature in dDo, I select the map, but after reloading, and checking for example links, it is stuck on the previous version. And when re-rendered of course it is using the old map. Screen shot attached.
I`m not sure if i`m doing something wrong but whenever i try to change the name of a group my textinput goes to the active application window instead of to the name i`m trying to change. So for example if i try to type the word Fur the F stroke enables photoshops Full view mode instead and nothing changes in the groupname